These REPs are the only public IP addresses, and they are where the game handles resilience and security. “In the new world, it’s all about scale out.”įor each of Aeternum’s virtual worlds, clients connect to one of four remote entry points (REPs). “In the old world, if things needed to scale up, you bought bigger hardware,” says Werner Vogels, chief technology officer of. While a traditional MMO simulates, redraws, analyzes, and processes user states and actions around five times per second, New World does these 30 times a second. The developers behind New World used Amazon Web Services (AWS) solutions to create this seamless user experience while maintaining and operating a backend structure that keeps the game available virtually 24/7 globally.Ĭreating Expansive MMO Worlds Using Amazon EC2ĭevelopers built New World using a unique architecture built around different instances of Amazon Elastic Compute Cloud (Amazon EC2), which provides secure and resizable compute capacity for virtually any workload. This is known as “seamlessness,” and it’s a valuable trait for developers to be able to deliver. For players, the game is an extremely immersive experience: they don’t have to wait for screens to load or other interruptions. Instead, characters grow over time, accumulating items, meeting comrades, and accruing expedition skills. Unlike a session-based game, players don’t lose their accomplishments once they log out. Its users create custom characters and enter an expansive, supernatural realm called Aeternum, interacting with thousands of other virtual adventurers.
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New World is a massively popular multiplayer online (MMO) game created by Amazon Games and released in September 2021. An innovative mix of Amazon EC2–powered worlds and microservices are used to create an immersive game that meets the challenging demands of scale